

Adding a feature like chromakey without a lot of testing and talented implementation would be idiotic.


Playclaw makes their money on being a recording (and now streaming software) that is the least detrimental to your fps and game experience. If you want Chromakey while streaming, and you hate the idea of using OBS (Which is free and better for streaming) you have to get over it. If you really want Chromakey in recorded video, record the webcam as part of your game footage, then in your editing software, depending on which one, use their chromakey function. There are several rendering programs that pass off streaming video and audio after post production.

"Streaming does not have post-production" Actually yes it does. I got this when it first released on Steam because it was pitched as planned for Streaming but I found that FRAPS does capture better and even with streaming added, the approach they are using for this will never work sufficiently as a streaming application. and I don't know about too much CPU usage, as there are plenty of video streaming applications out there that do it while streaming and capturing the video all at the same time, and frankly a streaming application that can also record is much much more full featured than this, which is a capture program that can supposedly stream and lacks almost all the screen/scene editing features that even the most basic streaming software requires to be taken serious. Pla圜law supposedly has streaming support now, and Streaming does not have post-production because it's done live, thus all the reason in the world to include a Chromakey function in the software itself, along with other editing and scene setting features that you would normally consider post-production features. Originally posted by a2mAlthrin: Chromakey is done post production anyway, why would they include that in the recording.
